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The Origins of Kim's Game Source:
Boy Scouts of America History & Traditions
One
of the games used in many Boy Scout camps is Kim's game. The game is
so well known that many times it is referenced without even an
explanation of how the game is played. It is simple, fun, and
challenging. However many American Scouters have forgotten its
origins. The original Handbook For Boys refers to it simply as
"Kim's game" without the lengthy explanation that
Baden-Powell had in his handbook.
Rudyard Kipling was a
friend of Baden-Powell. B-P borrowed much from Kipling's ideas in
Scouting. He wrote the story of Kim which whas published in 1901.
Part I of the 1908 booklet, "Scouting For Boys" included a
condensed version of Kipling's Kim.
In Kipling's story, Kim
becomes friends with a dealer in old jewelry and curiosities. who is
a member of teh governement intelligence service. The man saw that
Kim had potential for the smae. He gave Kim lessons on noticing
small details and remembering them. A tray full of jewels was
uncovered. Kim looked at them for a minute before they were again
covered up. Kim is beaten by a youth in this game. He then played
the "Jewel Game" often to increase his powers of
observation.
Here are the
instructions as given in the first BSA handbook.
Place about twenty or
thirty small articles on a tray, or on the table or floor, such as
two or three different kinds of buttons, pencils, corks, rags, nuts,
stoines, knives, string, photos - anything you can find - cover them
over with a cloth or a coat.
Make a list of these,
and make a column opposite the list for each boy's replies.
Then uncover the
articles for one minute by your watch, or while you count sixty at
the rate of "quick march." Then cover them over again.
Take each boy
seperately and let him whisper to you each of the articles that he
can remember, and mark it off on your scoring sheet.
The boy who remembers
the greatest number wins the game.
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